IT201_Project4_Om_Patel
Feature 1: Display Mouse Location
- Input : Mouse location
- Output: The X and Y coordinates of the mouse location are displayed on the corner left side of the screen.
- Process: Mouse location is being displayed in real time when the user hovers over the screen.
Feature 2: Object Creator / Paint Object.
- Input: Mouse left click
- Output: left click makes the selected object appear on the screen.
- Input: Right click
- Output: Right click will make multiple selected objects appear on the screen.
- Process: Left and right mouse button click on screen
Feature 3: Change Color
- Input: Dropdown menu
- Output: use the dropdown menu to change the color of the object. (Red, Green, Blue, Yellow, Magenta, and Cyan)
- Process: click on dropdown menu with mouse button
Feature 4: Change Primitive
- Input: Buttons
- Output: use the buttons to change the shape of the objects. (Sphere, Cylinder and Cube)
- Process: click button to change the shapes
Feature 5: Change Scale/size
- Input: Sliders ( X, Y and Z)
- Output : Move the sliders to change the size of the object across different axes.
- Process: drag the slider with mouse by holding button
Feature 6: Digital Clock and Date
- Input : Digital clock and date
- Output: Digital clock gives the “real-time” precision to minutes and seconds. It also gives the users current date month and year.
- Process: Clock will appear as soon as game starts
Feature 7: Random Object Creator.
- Input: Mouse left click
- Output: left click makes the random object with random scale, shape and color appear on the screen. Input: Right click Output: Right click will make multiple random objects with random scale, shape and color appear on the screen.
- Process: Mouse click on random button on screen
Feature 8: Change Weather
- Input: Dropdown menu
- Output: Use the dropdown menu allows users to select the appropriate weather according to mood. The weather selectors give options to select Rainy, Snowy or Sunny/Clear Weather conditions. Those conditions are applied in the background of the workspace for users.
- Process: Clicking on one of the option in dropdown will give animation
Feature 9: Change to Day/Night.
- Input: Toggle
- Output: Use the buttons to change the Day/Night time.
- Process: Check or uncheck the toggle to change the background effects
Feature 10: Reset Button
- Input: Press/Left Click Reset Button
- Output : Left Click on the Reset button to destroy all the objects and set the scale to normal or 0.
- Process: Click on reset button to reset everything
Feature 11: RGB Clock Lights
- Input : RGB Lightings in Clock feature
- Output: When the user starts the game the RGB light function is called and the different lighting can be seen on the clock.
- Process: As soon as the game starts the clock will had rgb colors
Feature 12: Spinner Function
- Input: Click on Button
- Output: When the user clicks the spinner button the prefabs Character and shiba starts to spin.
- Process: Click on spin button for animation
Feature 13: Expand and Contract Function
- Input: Click on Button
- Output: when the user clicks on the button the objects created start to expand and contract. It only happens once when a button is pressed.
- Process: Click on expand button on screen
Feature 14: Added Day/Night toggle function
- Input: Click on Toggle
- Output: When User clicks the toggle button the time changes from day to night and vice versa.
- Process: Click on toggle to check or uncheck
Feature 15: Pulsating effects of the Objects
- Input: Click P
- Output: The pulsating effect is generated into the objects created when the P is clicked.
- Process: Click P on keyboard for effects
Status | Released |
Platforms | HTML5 |
Author | OmPatel485 |
Made with | Unity |