Feature 1: Display Mouse Location 

  1. Input : Mouse location 
  2. Output: The X and Y coordinates of the mouse location are displayed on the corner left side of the screen. 
  3. Process: Mouse location is being displayed in real time when the user hovers over the screen.

Feature 2: Object Creator / Paint Object. 

  1. Input: Mouse left click 
  2. Output: left click makes the selected object appear on the screen. 
  3. Input: Right click 
  4. Output: Right click will make multiple selected objects appear on the screen. 
  5. Process: Left and right mouse button click on screen

Feature 3: Change Color 

  1. Input: Dropdown menu 
  2. Output: use the dropdown menu to change the color of the object. (Red, Green, Blue, Yellow, Magenta, and Cyan)
  3. Process: click on dropdown menu with mouse button

Feature 4: Change Primitive 

  1. Input: Buttons 
  2. Output: use the buttons to change the shape of the objects. (Sphere, Cylinder and Cube) 
  3. Process: click button to change the shapes

Feature 5: Change Scale/size 

  1. Input: Sliders ( X, Y and Z) 
  2. Output : Move the sliders to change the size of the object across different axes.
  3. Process: drag the slider with mouse by holding button

Feature 6: Digital Clock and Date 

  1. Input : Digital clock and date 
  2. Output: Digital clock gives the “real-time” precision to minutes and seconds. It also gives the users current date month and year. 
  3. Process: Clock will appear as soon as game starts 

Feature 7: Random Object Creator. 

  1. Input: Mouse left click 
  2. Output: left click makes the random object with random scale, shape and color appear on the screen. Input: Right click Output: Right click will make multiple random objects with random scale, shape and color appear on the screen. 
  3. Process: Mouse click on random button on screen

Feature 8: Change Weather 

  1. Input: Dropdown menu 
  2. Output: Use the dropdown menu allows users to select the appropriate weather according to mood. The weather selectors give options to select Rainy, Snowy or Sunny/Clear Weather conditions. Those conditions are applied in the background of the workspace for users. 
  3. Process: Clicking on one of the option in dropdown will give animation

Feature 9: Change to Day/Night. 

  1. Input: Toggle 
  2. Output: Use the buttons to change the Day/Night time. 
  3. Process: Check or uncheck the toggle to change the background effects

Feature 10: Reset Button 

  1. Input: Press/Left Click Reset Button 
  2. Output : Left Click on the Reset button to destroy all the objects and set the scale to normal or 0.
  3. Process: Click on reset button to reset everything

Feature 11: RGB Clock Lights 

  1. Input : RGB Lightings in Clock feature 
  2. Output: When the user starts the game the RGB light function is called and the different lighting can be seen on the clock. 
  3. Process: As soon as the game starts the clock will had rgb colors

Feature 12: Spinner Function

  1. Input: Click on Button 
  2. Output: When the user clicks the spinner button the prefabs Character and shiba starts to spin. 
  3. Process: Click on spin button for animation

Feature 13: Expand and Contract Function 

  1. Input: Click on Button 
  2. Output: when the user clicks on the button the objects created start to expand and contract. It only happens once when a button is pressed. 
  3. Process: Click on expand button on screen

Feature 14: Added Day/Night toggle function 

  1. Input: Click on Toggle 
  2. Output: When User clicks the toggle button the time changes from day to night and vice versa. 
  3. Process: Click on toggle to check or uncheck

Feature 15: Pulsating effects of the Objects 

  1. Input: Click P 
  2. Output: The pulsating effect is generated into the objects created when the P is clicked.
  3. Process: Click P on keyboard for effects
StatusReleased
PlatformsHTML5
AuthorOmPatel485
Made withUnity